C++ Game Engine Libs

I used to be really dogmatic about handcrafting every single component of a game from physics engine to platform modularity under the auspices of learning new things but the truth is that I really just hated CMAKE and would rather get a root canal than integrate giant bloated dependency chains.

Thing is there's a lot of nerds who feel the same way and there's a ton of just fantastic enormous solutions to common game problems that are zero-dependency or header-only.

#gamedev #customengine #cpp