Push Actions

It's time to build out a new type of action for the first time. True to its influences, a key type of user ability is pushing enemy actors around the board to achieve tactical advantage. Because this uses the new system, target requests can be filled out fairly arbitrarily for different types of push abilities. Pushes can be directed relative to the source or given an explicit direction.

More examples after the jump!


Here we side-push the enemy at the top so that they hit their friend on their turn:

Here we push all adjacent enemies away from us:

Here the enemies move first in the turn order and pushed away after they approach:

The highlighting, arrows, and messaging has also been improved and is in a better place right now, although still in need of a lot of iteration.

EDIT: Surprise late night addition: projectile targeting!

#gamedev #chron4

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