Quick and Easy Content

The fruits of all of my labor with regard to asset editors and combat actions results in it being fairly trivial to add huge numbers of different types of abilities. It feels really good to just pop open the engine, write no code, and throw together a few systems into a new ability.

Here I made a ninja-smoke escape ability in just a minute or two. I greyed out the firey explosion graphic I had made before using the new in-line palette swaps to make a nice smoke explosion and then leveraged existing teleport animations to make a quick and dirty smoke bomb.

Enemies calculate their own FoV and also can't see through smoke just like you can't, so leave some smoke tiles behind and you have a great getaway!

#gamedev #chron4

| 🌐 | 🙋‍ | @britown@blog.brianna.town