So Many Abilities!

I had to go through a pretty sizable refactor, dubbed The Big Complicated Chronicles Actions System 2: Multi-Stage Targeting Working Correctly[1] but now I've ironed out all of the kinks with my game state simulation and action compilation!

Here I'm showing off some of the first abilities I designed for the combat puzzles demo. We're still missing some better combat UI and graphical effects making it clear what's happening, but there's some really neat stuff in here!

  1. The sequel to this

#gamedev #chron4

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