So Many Abilities!
I had to go through a pretty sizable refactor, dubbed The Big Complicated Chronicles Actions System 2: Multi-Stage Targeting Working Correctly[1] but now I've ironed out all of the kinks with my game state simulation and action compilation!
Here I'm showing off some of the first abilities I designed for the combat puzzles demo. We're still missing some better combat UI and graphical effects making it clear what's happening, but there's some really neat stuff in here!
- The sequel to this
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