Steam Page Launch
I was possessed to jump through hoops for a couple of days and get my Steam page up and running. The consensus agreement I've seen from developers is to have the page up and going for a long while before release so as to have more time to accrue wishlists, the magical currency that the steam algorithm consumes like a voracious tortoise.
If you, RSS friend, would like to feed the creature, you may add the following page to your Steam Wishlist:
New Website Who Dis
I have also given a small facelift to the game's website; adding a fancy embedded widget for the above store page as well as adding โMarketing Assets.โ
Don't worry, you can still track the Line of Code count.
Community Management
I have also launched a Discord server for people to mute and never talk in. If you're in need of a new place to do that, you can join here. I would like to use this for corralling playtesters but I'll still be contacting that list via email and joining discord is optional.
So We're Almost Done Right?
Well, no, we're really going to have a long long time to accrue wishlists. But! The tutorial section of the upcoming playtest is pretty much done and I had some friends & family tests that were incredibly enlightening. I think the project is in a really great spot right now!
I don't think it will be very useful to playtest this tutorial because it's still quite linear and guided and most of what I would hope to get from playtesters is unique and creative solutions in very unguided open ended parts of the game. So we're back to the content mill to make something for that!!
I have a very good mental map of the next playtest and I'm getting going on it this week. As long as I don't completely burn out and die, I may have something to send to testers around Halloween ๐
Thank You!
If you're a long-time reader I want you to know that you, personally, mean a lot to me and I think that you're neat in a strictly parasocial way.