Spent this week building the art and UI around items and equipment. Items are the key to progression in the game! I can't wait to have them actually start affecting combat in meaningful ways 😁
Feeling burned out on code this week so took a step back to use all the new tools and try to generate some assets. I get overwhelmed with pixel art but 14x14 tiles with 16 colors is comfortable enough that I can be happy with the aesthetic.